Erasure code

A Ceph pool is associated to a type to sustain the loss of an OSD (i.e. a disk since most of the time there is one OSD per disk). The default choice when creating a pool is replicated, meaning every object is copied on multiple disks. The Erasure Code pool type can be used instead to save space.

Creating a sample erasure coded pool

The simplest erasure coded pool is equivalent to RAID5 and requires at least three hosts:

$ ceph osd pool create ecpool erasure
pool 'ecpool' created
$ echo ABCDEFGHI | rados --pool ecpool put NYAN -
$ rados --pool ecpool get NYAN -
ABCDEFGHI

Note

the 12 in pool create stands for the number of placement groups.

Erasure code profiles

The default erasure code profile sustains the loss of a two OSDs. It is equivalent to a replicated pool of size three but requires 2TB instead of 3TB to store 1TB of data. The default profile can be displayed with:

$ ceph osd erasure-code-profile get default
k=2
m=2
plugin=jerasure
crush-failure-domain=host
technique=reed_sol_van

Choosing the right profile is important because it cannot be modified after the pool is created: a new pool with a different profile needs to be created and all objects from the previous pool moved to the new.

The most important parameters of the profile are K, M and crush-failure-domain because they define the storage overhead and the data durability. For instance, if the desired architecture must sustain the loss of two racks with a storage overhead of 67% overhead, the following profile can be defined:

$ ceph osd erasure-code-profile set myprofile \
   k=3 \
   m=2 \
   crush-failure-domain=rack
$ ceph osd pool create ecpool erasure myprofile
$ echo ABCDEFGHI | rados --pool ecpool put NYAN -
$ rados --pool ecpool get NYAN -
ABCDEFGHI

The NYAN object will be divided in three (K=3) and two additional chunks will be created (M=2). The value of M defines how many OSD can be lost simultaneously without losing any data. The crush-failure-domain=rack will create a CRUSH rule that ensures no two chunks are stored in the same rack.

More information can be found in the erasure code profiles documentation.

Erasure Coding with Overwrites

By default, erasure coded pools only work with uses like RGW that perform full object writes and appends.

Since Luminous, partial writes for an erasure coded pool may be enabled with a per-pool setting. This lets RBD and CephFS store their data in an erasure coded pool:

ceph osd pool set ec_pool allow_ec_overwrites true

This can only be enabled on a pool residing on bluestore OSDs, since bluestore’s checksumming is used to detect bitrot or other corruption during deep-scrub. In addition to being unsafe, using filestore with ec overwrites yields low performance compared to bluestore.

Erasure coded pools do not support omap, so to use them with RBD and CephFS you must instruct them to store their data in an ec pool, and their metadata in a replicated pool. For RBD, this means using the erasure coded pool as the --data-pool during image creation:

rbd create --size 1G --data-pool ec_pool replicated_pool/image_name

For CephFS, an erasure coded pool can be set as the default data pool during file system creation or via file layouts.

Erasure coded pool and cache tiering

Erasure coded pools require more resources than replicated pools and lack some functionalities such as omap. To overcome these limitations, one can set up a cache tier before the erasure coded pool.

For instance, if the pool hot-storage is made of fast storage:

$ ceph osd tier add ecpool hot-storage
$ ceph osd tier cache-mode hot-storage writeback
$ ceph osd tier set-overlay ecpool hot-storage

will place the hot-storage pool as tier of ecpool in writeback mode so that every write and read to the ecpool are actually using the hot-storage and benefit from its flexibility and speed.

More information can be found in the cache tiering documentation.

Erasure coded pool recovery

If an erasure coded pool loses some shards, it must recover them from the others. This generally involves reading from the remaining shards, reconstructing the data, and writing it to the new peer. In Octopus, erasure coded pools can recover as long as there are at least K shards available. (With fewer than K shards, you have actually lost data!)

Prior to Octopus, erasure coded pools required at least min_size shards to be available, even if min_size is greater than K. (We generally recommend min_size be K+2 or more to prevent loss of writes and data.) This conservative decision was made out of an abundance of caution when designing the new pool mode but also meant pools with lost OSDs but no data loss were unable to recover and go active without manual intervention to change the min_size.

Glossary

chunk

when the encoding function is called, it returns chunks of the same size. Data chunks which can be concatenated to reconstruct the original object and coding chunks which can be used to rebuild a lost chunk.

K

the number of data chunks, i.e. the number of chunks in which the original object is divided. For instance if K = 2 a 10KB object will be divided into K objects of 5KB each.

M

the number of coding chunks, i.e. the number of additional chunks computed by the encoding functions. If there are 2 coding chunks, it means 2 OSDs can be out without losing data.

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